This would be great as a turn based puzzle game but as a platformer it just ended up hurting my fingers. It was a good concept but placed in the wrong genre. Not having checkpoints annoyed me too. It was still a fun game and a great concept but work on adding checkpoints and definitely try switching it to a puzzle game.
I understand that you tried to meet the "out of control" theme by taking away the smooth movement, but this feels like more like a needless penalty that the play has to play around. I think the laser beam was enough to fit the theme. I ended up spending most of the game jumping once then just mashing the right key as hard as I possibly could to get the most movement. I never found out what the little red guys did but the green guys definitely were annoying. Why do they send you back to the first level? I played through the first 3 levels around 7 times just trying to finish the game. They should only reset the stage, it's too harsh of a penalty. I think the concept is pretty neat that you have to shoot as a byproduct of moving, but I think that it would be a lot cooler in a puzzle game rather than a platformer.
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I really like this concept. the level where you have to jump amd move forward without destroying the platforms was fun and clever. Fun game.
This would be great as a turn based puzzle game but as a platformer it just ended up hurting my fingers. It was a good concept but placed in the wrong genre. Not having checkpoints annoyed me too. It was still a fun game and a great concept but work on adding checkpoints and definitely try switching it to a puzzle game.
I understand that you tried to meet the "out of control" theme by taking away the smooth movement, but this feels like more like a needless penalty that the play has to play around. I think the laser beam was enough to fit the theme. I ended up spending most of the game jumping once then just mashing the right key as hard as I possibly could to get the most movement. I never found out what the little red guys did but the green guys definitely were annoying. Why do they send you back to the first level? I played through the first 3 levels around 7 times just trying to finish the game. They should only reset the stage, it's too harsh of a penalty. I think the concept is pretty neat that you have to shoot as a byproduct of moving, but I think that it would be a lot cooler in a puzzle game rather than a platformer.